Updates

The living feed of the lab.

Project releases, articles, and new tech being explored — in reverse-chronological order.

  1. Project update

    Open Builder — release

    Open Builder is a live, hands-on program for turning ideas into working apps, games, websites and tools using AI development agents. It is designed first for blind and visually impaired builders and works for anyone with little or no coding experience. Every lesson asks you to do something, and the course ends with your own published project.

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  2. Project update

    Visual Narrator — release

    Visual Narrator watches a video alongside you and narrates what is happening — action, places, people, and on-screen text — so the description arrives in time with the scene rather than after it.

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  3. Article

    Why We Sometimes Write Letters Instead of Code

    Technology is only one part of expanding independence. Sometimes the work begins by protecting the services, opportunities, and support systems that make independence possible.

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  4. Article

    ASL Projects at Open Independence: Signing Should Be for Everyone

    Two projects — Sign Sense and ASL Speaker — are working to make American Sign Language easier to learn, use, and share across blind, sighted, Deaf, and hearing users.

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  5. Project update

    Career Compass — release

    Career Compass helps people build a resume around transferable strengths and then find work that fits their real needs — accommodations, schedule, remote options, and physical demands — instead of matching on job title alone.

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  6. Project update

    SpeakEasy Translator — release

    SpeakEasy Translator listens through the microphone in one language and speaks the translation aloud in another in near real time, with simple from/to language pickers and no reading required.

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  7. Project update

    Sign Sense — release

    Sign Sense is a suite of ASL lessons and practice games designed to be equally playable by blind and sighted learners, using descriptive language, audio cues, and tactile-friendly explanations alongside visual demonstrations.

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  8. Project update

    Type Braille — release

    Type Braille turns the home row of any keyboard into six braille keys, so learners can practise cells, letters, contractions, and full words directly in the browser. Lessons build from single dots to reading and writing sentences, with audio feedback at every step.

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  9. Project update

    Warden's Call — release

    Warden's Call is an audio adventure game inspired by the Demon Cycle series. You play as a warder facing the threats of the night, using keyboard or controller to move, fight, and make choices in a world rendered through spatial audio, voice acting, and screen-reader-friendly text. The game is built so anyone can play — with eyes open, with a screen reader, or with headphones and no screen at all.

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  10. Project update

    Mirebound — release

    Mirebound is an audio-first adventure game. The world is built entirely from sound: spatial cues tell you where paths open, ambient layers reveal rooms and weather, and characters speak with distinct voices and directions. You move with the keyboard or gamepad, interact with a single action button, and listen to understand where you are. The objective is to explore the town of Mirebound, complete small quests for its residents, and piece together what happened to the place through conversation and discovery. Because every clue is delivered as audio or text, the game can be played with eyes closed, with a screen reader, or with visuals on.

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  11. Article

    Building an Accessible Audio Game with AI

    A browser-based, keyboard-and-audio game built in a few days with Godot and AI — and why stereo spatial audio is a native way to play, not an accessibility add-on.

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  12. Project update

    Access Atlas — release

    Access Atlas is an accessible map for discovering and sharing accessibility information about real places. Users can now submit their own accessibility data, which sits side by side with AI-generated insights, so both are visible for a place. Together they cover a location's mobility, sensory, restroom, and parking accessibility, so people know what to expect before they go and can add what they learn back to the shared record.

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  13. Project update

    NORA — release

    NORA records short audio snippets triggered by keywords to support memory recall. It listens for specific cue words and automatically captures a brief recording, helping people remember appointments, names, places, and other details from their day, then prompts follow-up questions to log the relevant information. NORA is now being built with Letta, an AI focused on persistent memory, so recall gets stronger over time instead of being limited to individual snippets.

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  14. Project update

    AiVi — See & Speak — release

    An AI visual interpreter that discusses what your camera sees in real time. Point your camera at anything and have a live, voice-driven conversation about it, with customizable AI agents, spatial audio voice commands, and task-specific focus modes. Also available as a downloadable Mac app. AiVi is now being built in partnership with Embr Technologies (embrintellegence.ai) to make the app as good as it can be, with the first build from that partnership rolling out to beta testers soon.

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  15. Project update

    SceneCast — release

    SceneCast transcribes audio or video into readable, downloadable text. Alongside the speech it identifies who is speaking, tags sound effects and music, and marks scene changes, so the transcript reflects what happened rather than only what was said.

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  16. Project update

    ASL Speaker — release

    ASL Speaker translates American Sign Language gestures into spoken words in real time, using computer vision and machine learning to recognize signs and vocalize their meaning.

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  17. Project update

    Awareness Engine — release

    Awareness Engine increases situational awareness by detecting and summarizing important events in your environment. It can be configured to recognize speech, environmental sounds, and more, with notifications available on Apple Watch.

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  18. Project update

    Echo Pal — release

    Echo Pal listens through the microphone and speaks back everything it hears using text-to-speech.

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  19. Project update

    Prism — release

    An AI image editor for generating, modifying, and describing visual content. Users can create new images with AI or upload existing ones, then make in-place modifications without regenerating the whole image from scratch. It also produces descriptive text for any uploaded or generated image.

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  20. Article

    Accessibility Doesn't End at the User

    Most conversations about accessibility focus on end users. But what about the people building the tools? A look at how inaccessible development workflows can exclude the very creators trying to make technology more inclusive.

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  21. Project update

    TypeRight — Type Together — release

    A gamified educational app that teaches typing skills to users of all abilities, using audio and video to create an engaging, accessible learning experience for diverse learners.

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  22. Project update

    Kaidence — Speak Genius — release

    An AI-powered augmentative and alternative communication (AAC) app that predicts and speaks text. It learns user patterns to predict what someone wants to say, with a text-only mode and a picture mode that pairs images with words to support diverse communication styles.

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  23. Article

    What should an AI vision assistant remember?

    Thinking out loud about the difference between memory, context, and surveillance in camera-based assistants.

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  24. Article

    Technology should create choices, not assumptions

    Notes on the difference between products that anticipate a person and products that decide for them.

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  25. Article

    Why independence is not the same as doing everything alone

    A short piece on the difference between self-sufficiency and self-direction, and why the distinction matters for how we design tools.

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  26. Article

    Open Independence Begins Here

    A short introduction to what Open Independence is, why it is anonymous, and how the work will unfold in public.

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